Spellbook v1.0

Spellbook: what each spell does

Every spin triggers one spell. This page explains each one in plain English.

Spellbook hero art
What happens when you spin

Spin flow

Fees go into the vault. You request a spin. VRF picks a result. The keeper runs the spell.

1. Fees are deposited

Creator fees are deposited into MAIN and JACKPOT.

2. You request a spin

If you meet the hold + cooldown rules, you can spin.

3. Randomness arrives

VRF picks a tier and a spell.

4. The spell runs

The spell moves funds and updates the vault.

Rarity tiers

How tiers work

Tiers control how big the spell is. Mythic is the safety override.

Common80%

Most spins.

Rare18%

Bigger than Common.

Legendary0.10% (rarest)

Very rare. Big moments.

Mythic1.90% (doom-triggered)

Safety override when doom triggers.

The Spells

Every spell, explained.

Gated spells stay off for the first days while we gather live data. We use that data to confirm swap slippage, pool depth, and executor success rates before enabling them.

Common Spells

These are the spells you see often. Steady, visible, on-chain.

Gravedigger icon

Gravedigger

Enabled

Uses MAIN SOL to buy $SPELL and burn it.

Buy & BurnMAIN
Summon icon

Summon

Enabled

Sends funds to the bounty pot (used for community stuff).

BountyMAIN
Echo icon

Echo

Enabled

Repeats the last "no swap" spell at a smaller size. If it can't, it becomes Mute.

MetaInherits
Salt Circle icon

Salt Circle

Enabled

Moves SOL from MAIN into JACKPOT.

Jackpot ChargeMAIN to JACKPOT
Mute icon

Mute

Enabled

Does nothing. Just records the spin.

SignalNone

Rare Spells

Rarer outcomes that bend the flow without breaking it.

Double Tap icon

Double Tap

Enabled

Gives you a free next spin (no burn), but rules still apply.

Free SpinNone
Blackhole Lite icon

Blackhole Lite

Gated

Small buy + burn from MAIN. Turned on later after we verify execution.

We turn this on after live slippage and success rates look good.

Buy & BurnMAIN
Iceberg Shard icon

Iceberg Shard

Gated

Small LP add + lock from MAIN. Turned on later after we verify pool depth.

We turn this on after pool depth looks healthy.

LP LockMAIN

Legendary Spells

The rarest tier. The big screenshots.

Blackhole icon

Blackhole

Gated

Big buy + burn from JACKPOT.

We turn this on after slippage and execution are stable.

Buy & BurnJACKPOT
Iceberg icon

Iceberg

Gated

Big LP add + lock from JACKPOT.

We turn this on once pool depth is validated.

LP LockJACKPOT

Mythic Spell

The override. Triggered by the doom meter.

Ragnarok (Safe Mode) icon

Ragnarok (Safe Mode)

Enabled

Triggers Safe Mode: pauses spins and refunds pending actions. Full mode comes later.

Full Mode turns on after swap slippage, pool depth, and execution success are stable.

Protocol LockJACKPOT
Rules

Limits that keep the wheel sane.

Every rule is on-chain.

MAIN vs JACKPOT

Two vaults: MAIN for everyday spells, JACKPOT for big ones.

Verifiable randomness

VRF randomness (checkable on-chain).

Caps & cooldowns

Spells have hard caps + cooldowns.

Pity (Legendary only)

Long dry streaks slightly increase Legendary odds (capped).

Doom meter

Doom slowly rises. When it hits the line, Ragnarok triggers and resets.

Seasons

Season modifiers can change odds. Launch is neutral (1.00x).

Spin requirements

Who can spin, and how often.

Anyone can spin if they meet the requirements below.

Minimum hold1M SpellWheel

Hold at least 1M $SPELL to spin.

Burn per spin10K SpellWheel

Each paid spin burns 10K $SPELL (free spins don't).

Cooldown~10 seconds

About 10 seconds per wallet.

Min vault0.5 SOL

Vault must have at least 0.5 SOL available.