Spellbook: what each spell does
Every spin triggers one spell. This page explains each one in plain English.

Spin flow
Fees go into the vault. You request a spin. VRF picks a result. The keeper runs the spell.
1. Fees are deposited
Creator fees are deposited into MAIN and JACKPOT.
2. You request a spin
If you meet the hold + cooldown rules, you can spin.
3. Randomness arrives
VRF picks a tier and a spell.
4. The spell runs
The spell moves funds and updates the vault.
How tiers work
Tiers control how big the spell is. Mythic is the safety override.
Most spins.
Bigger than Common.
Very rare. Big moments.
Safety override when doom triggers.
Every spell, explained.
Gated spells stay off for the first days while we gather live data. We use that data to confirm swap slippage, pool depth, and executor success rates before enabling them.
Common Spells
These are the spells you see often. Steady, visible, on-chain.
Gravedigger
Uses MAIN SOL to buy $SPELL and burn it.
Summon
Sends funds to the bounty pot (used for community stuff).
Echo
Repeats the last "no swap" spell at a smaller size. If it can't, it becomes Mute.
Salt Circle
Moves SOL from MAIN into JACKPOT.
Mute
Does nothing. Just records the spin.
Rare Spells
Rarer outcomes that bend the flow without breaking it.
Double Tap
Gives you a free next spin (no burn), but rules still apply.
Blackhole Lite
Small buy + burn from MAIN. Turned on later after we verify execution.
We turn this on after live slippage and success rates look good.
Iceberg Shard
Small LP add + lock from MAIN. Turned on later after we verify pool depth.
We turn this on after pool depth looks healthy.
Legendary Spells
The rarest tier. The big screenshots.
Blackhole
Big buy + burn from JACKPOT.
We turn this on after slippage and execution are stable.
Iceberg
Big LP add + lock from JACKPOT.
We turn this on once pool depth is validated.
Mythic Spell
The override. Triggered by the doom meter.
Ragnarok (Safe Mode)
Triggers Safe Mode: pauses spins and refunds pending actions. Full mode comes later.
Full Mode turns on after swap slippage, pool depth, and execution success are stable.
Limits that keep the wheel sane.
Every rule is on-chain.
MAIN vs JACKPOT
Two vaults: MAIN for everyday spells, JACKPOT for big ones.
Verifiable randomness
VRF randomness (checkable on-chain).
Caps & cooldowns
Spells have hard caps + cooldowns.
Pity (Legendary only)
Long dry streaks slightly increase Legendary odds (capped).
Doom meter
Doom slowly rises. When it hits the line, Ragnarok triggers and resets.
Seasons
Season modifiers can change odds. Launch is neutral (1.00x).
Who can spin, and how often.
Anyone can spin if they meet the requirements below.
Hold at least 1M $SPELL to spin.
Each paid spin burns 10K $SPELL (free spins don't).
About 10 seconds per wallet.
Vault must have at least 0.5 SOL available.





















