spell wheel (SPELL)

$SPELL: the token you need to spin

$SPELL is the token for the Spell Wheel. Holding it lets you spin. Some spins burn $SPELL. Some spins use fees to buy and burn it.

Supply fixed at 1,000,000,000.

SpellWheel token
Markets

Where to buy / trade

Buy on Pump.fun first. After graduation, trade on PumpSwap. The pool address is posted here so you can verify it.

Primary

Pump.fun launch

Initial buy window for SpellWheel before it migrates.

Buy on Pump.fun
Swap

PumpSwap trade

Graduated pool trading once liquidity moves on-chain.

Trade on PumpSwap
Pool

Pool address

Track the canonical liquidity pool on the Solana explorer.

4oDWjcT7jNa39UTMYTeoyAeYGFYSWQXDCKvuMHxTGUxr
View pool
Token stats

Token stats

These are the main on-chain numbers we track.

Name
spell wheel
Ticker
SPELL
Supply
1,000,000,000
Decimals
6
Circulating
Coming soon
Burned
Coming soon
Market Cap
Coming soon
Liquidity
Coming soon
Vault MAIN
Coming soon
Vault JACKPOT
Coming soon
Total Spins
Coming soon
Spells Cast
Coming soon
Holders
Coming soon
24h Volume
Coming soon
Chart

Chart

Live price chart for $SPELL.

How to get it

How to get $SPELL

Start on Pump.fun. After graduation, trade on PumpSwap. Spells are run by the keeper and recorded on-chain.

Acquire SpellWheel

Buy on Pump.fun first. After graduation, trade on PumpSwap.

Hold to spin

Min-hold is required to request a spin. Each paid spin burns a fixed amount.

Spin the wheel

Randomness is on-chain. Each spell is run on-chain by the keeper.

Token utility

What $SPELL does

$SPELL is wired into every vault action, from buy-burns to liquidity locks.

Spin access

You need $SPELL to spin (min hold + cooldown).

Supply pressure

Some spells buy $SPELL and burn it.

Liquidity gravity

Some spells add and lock LP.

Jackpot pressure

Some spells move SOL from MAIN to JACKPOT.

Addresses

Key addresses

Use these links to verify the mint, program, pool, and burn address.